═══ 1. General Introduction ═══ C F S Nevada, Inc. 953 E. Sahara Avenue, Suite 9B Las Vegas, Nevada 89104-3012 Voice: +1-702-732-9616 FAX: +1-702-732-3847 CompuServe: 71154,2002 E-mail: CFSPoker@cfsrexx.com The chances are that if you are reading this page you have already installed CFSPoker. In case you are not familiar with OS/2 Warp or OS/2 2.1, this panel (you might think of it as a page) is contained in the both the CFSPoker.INF and CFSPoker.HLP files that were installed when you installed CFSPoker. These are hypertext documents that let you follow the links from one section to another. The links used in this document are similar to those you have become accustomed to if you use a Web browser to surf the World Wide Web. Both the .INF format and the .HLP format are part of the OS/2 Information Presentation Facility (IPF). The .INF format is accessed with the VIEW.EXE program and the .HLP format is accessed via the key or selecting Help and Info from the game's menu bar. The .HLP version does not provide all of the functions that are available via the .INF format. For example, the VIEW program provides access to the Table of Contents as well as providing Forward and Backward whereas the .HLP facility does not. Links are identified in one of two ways: the first link on each panel appears in reverse and each subsequent link on the panel appears in this color on your system. You can select these links by double-clicking on them, or by using the or keys to select the link and then pressing (not in HTML version). You can view the instructions for using the OS/2 Information Presentation Facility (IPF) by clicking on Help and then General Help at the top of this window. The files required by CFSPoker reside in the directory you specified when you installed the program. No changes are made to any of the OS/2 System files. The install program creates a program object on your Desktop labeled CFSPoker. To start the program, double-click on that object. If the CFSPoker object is deleted, you can recreate it by running MAKEOBJ.CMD which is located in the directory where you installed CFSPoker. You can read the remainder of this document, panel by panel, by selecting the Forward pushbutton at the bottom of this window (not in .HLP version) or you can end the Information Presentation Facility (IPF) and get on with the game. Notes: You can drag the CFSPoker program object to any folder you choose. You can also create a shadow of it on your LaunchPad. The words reverse and this color on this panel are not real links, they are only used as examples. (C) 1995-96 by C F S Nevada, Inc.. CFSPoker and the CFSPoker Joker are registered trademarks of C F S Nevada, Inc. ═══ 2. Getting started ═══ Detailed information about using CFSPoker, and video poker in general, is available in both .HLP and .INF formats. The identical information is presented in both formats. The .HLP format is referenced via the key for any CFSPoker object that has the focus. The .INF format can be accessed by with any of the following:  selecting Help Getting Started from the Help & Info popup menu while playing CFSPoker  by double clicking on the CFSPoker.INF object in the directory where you installed CFSPoker  by launching the OS/2 Information Presentation Facility (IPF) VIEW program, from an OS/2 command line with a file name of CFSPoker.INF. Click on any of the following links to be taken directly to that topic or click the Forward pushbutton below to continue reading this document in sequence.  What is video poker.  Types of video poker.  CFSPoker introduction.  How to play CFSPoker.  Creating your own video poker variations  Additional information about CFSPoker  Definition of terms. Note: If you are viewing the CFSPoker.INF file now and need help using the IPF VIEW program, press . ═══ 3. What is video poker ═══ Video poker represents the fastest growing segment of gaming in casinos around the world. It is a draw poker game that can be played by anyone whether they have any live poker experience or not. Video poker does not have the possible intimidation factor that can occur when playing live poker against other players. With video poker, you are playing against a computer very much like the computer on which you are reading this. Also, the video poker player has an influence on the outcome of a hand, unlike reel-style slot machines. Every video poker hand is a completely new entity from a freshly shuffled deck. There is no relationship to the preceding or subsequent hand. The odds of making a Royal Flush, the Jackpot hand, is the same on every hand - even if the previous hand was a Royal Flush. The object of video poker is to make the highest possible ranking poker hand from the five cards initially dealt to you along with any replacement cards you draw. The rank of the final hand determines the amount won, and it is always the highest ranking hand that can be made from the final five cards. While it is important that you recognize each poker hand, it is not necessary that you memorize the relative importance (ranking) of each hand because it appears on the video poker game screen or on a printed card attached to the front of the machine. If you are dealt a paying hand on CFSPoker, or the outcome of the game results in a winning hand, the corresponding line of the payoff card for the rank of the hand is highlighted. The only decision you need to make when you're playing video poker is which of the five cards you are dealt should be held and which cards should be discarded and replaced. ═══ 4. Types of video poker ═══ There are three basic types of video poker games: 1. Jacks or Better 2. Joker Poker 3. Deuces Wild A fourth type of game is unique - it combines the aspects of both Joker Poker and Deuces Wild and is aptly named Deuces and Joker Wild. Deuces and Joker Wild is included in CFSPoker. Almost all the variations of video poker that exist have their roots in one of these three basic types. The variations involve differing payoff cards which result in a different percentage of theoretical profit (or in some cases loss) for the machine operators. This has a direct effect on the player who is striving to play at expert level. CFSPoker includes the following variations of Jacks or Better:  Jacks or Better - Bonus  Jacks or Better - Double Bonus  Kings or Better - Triple Bonus CFSPoker includes the following variations of Deuces Wild:  Deuces Wild  Deuces Deluxe  7's Wild ═══ 5. Introduction to CFSPoker ═══ CFSPoker was designed to resemble the video poker machines located in casinos around the world. The primary difference between CFSPoker and video poker machines is that CFSPoker lacks a payout hopper and is intended for amusement only. CFSPoker can be played with a mouse, from the keyboard, or a combination of both. Pushbuttons, which resemble their counterparts on video poker machines, are highlighted to indicate when they are enabled just as they are on the gaming machines. Colors are used to indicate which of the pushbuttons currently has the focus. CFSPoker is distributed with 1,000 bonus video poker credits. Use of the game is unrestricted until these credits diminish to 0. After the bonus credits are exhausted, the game is disabled. At that time an enabling key can be purchased from C F S Nevada, Inc. to re-enable the game. The only functions that are not available with the unregistered game are those related to adding or changing credits. Select the Forward pushbutton at the bottom of this window to read about CFSPoker's Features & Options. Warning!: Any attempt to defeat the integrity of CFSPoker or any of its components will render the program inoperable and will necessitate reinstallation of the program. User changes to the CFSPoker.INI file are not allowed until a valid CFSPoker.KEY has has been installed. ═══ 5.1. Features & Options ═══ CFSPoker is fully configurable by the player. You can read detail information about these options by selecting the links below: Game selection There are multiple variations of the three basic types of video poker: Jacks or Better, Joker Poker, and Deuces Wild, distributed with CFSPoker. In addition, you can configure your own variations of the game if an enabling key has been purchased and installed. Context sensitive Help The Help information is available while you are playing CFSPoker. If you have a question, just set the focus to the object that you want help for and press . You can select Help & Info from the menu bar and then select Help getting started to launch the OS/2 Information Presentation Facility (IPF) VIEW program. From there, you can select Contents to see the Table of Contents for this document or Index to view a sorted index of the contents of this document. Audio enabled If your computer has a sound card, CFSPoker will optionally use it to play sound files for winning hands. Redisplaying hands If you've ever played a video poker machine, you might have wanted to look back at the cards that were dealt to you before you played the hand or to look at the cards in some hand besides the current hand. Only casino employees can do that with a video poker machine. With CFSPoker you can redisplay the hands from the current session (hands since the game was launched), and optionally for all the hands you have played that exist in the log file. Customized card backs You can personalize CFSPoker with card back images of your choice. Statistics Curious about the number of hands you've won or lost, how many hands per hour you are playing? These figures are available from the statistical display facility either when you terminate the session or on demand. Log file If you enable the log file facility, every hand you play is captured. This information is available in a form that allows you to analyze it, crunch it, or manipulate it any way you choose. Color The background color of the game window can be set to any of 16 colors. Credits There are numerous options which control the way that credits are handled by CFSPoker. Unlike a video poker machine which requires that you buy more credits when your balance reaches zero, CFSPoker allows your credit meter to go minus if you are behind and plus if you are ahead (which hopefully will most often be the case). The credit-related options include:  Whether credits are preserved, game-to-game.  Whether credits are preserved, session-to-session.  The ability to reset your current credits on demand. Deal speed If you have played video poker machines, you probably noticed that some machines can take forever to deal a hand, while others appear to flash all five cards on the screen at once. The deal speed option can be set on these machines by the casino. Unfortunately, there is rarely any consistency amongst the machines in the same casino. You can set the deal speed on CFSPoker to a level that you are comfortable with - from clunk, clunk, clunk to the non-delay speed preferred by experienced players. ═══ 5.2. CFSPoker Program Updates ═══ Updates to CFSPoker are available via the Internet from the following sites: ┌─────────────┬─────────────────────────────────────────────┐ │ Type │ URL │ ├─────────────┼─────────────────────────────────────────────┤ │ WWW browser │ http://www.cfsrexx.com/CFSPoker/ │ ├─────────────┼─────────────────────────────────────────────┤ │ FTP │ ftp://ftp.cfsrexx.com/pub/ │ └─────────────┴─────────────────────────────────────────────┘ Note: The Internet Universal Resource Locators (URLs) are case-specific. ═══ 5.3. CFSPoker as an Information Resource ═══ You'll find a wealth of knowledge about the inner workings of video poker:  If you're so inclined, you can read about how to calculate the expected value for a hand. Expected value is the method of determining the best way of playing a hand.  The casinos don't really loosen the machines for local players and tighten the machines for tourists. Certainly in Nevada, no respectable casino would jeopardize their gaming license by altering machines which are scrutinized by a very strict Gaming Control Board. The theoretical win or loss that a machine produces is altered by changing the payoff cards on the machines.  Did you know that holding three cards and drawing two cards results in a combination of 1,081 possible hands that can be made from a 52 card deck? See the included table for all the draw combinations.  If you don't know a Flush from a Straight and don't know where to find the answer, look no further than the table of hand rankings.  You'll find a glossary included which contains more technical information than is needed to play the game. ═══ 6. How to play CFSPoker. ═══ CFSPoker is played the same way you play a video poker machine - but you won't get your hands dirty from handling coins.  The following pages show you the CFSPoker game window layout along with instructions to begin playing the game. ═══ 6.1. Game window layout ═══ CFSPoker was designed to replicate the functions of the video poker gaming machines found in Nevada and other locations where video poker is legal. CFSPoker has all the capabilities of the gaming machines except for the physical payout since CFSPoker is for amusement purposes only. Below is a copy of the game window. Note: You can click on different portions of the game window below to enlist help for that particular section. or highlights the sections of the game window that can be selected. ═══ 6.2. Playing a hand ═══ CFSPoker was designed to be played with either the mouse, the keyboard, or both - in any combination. Experienced computer users will probably prefer the mouse whereas video poker aficionados will find the keyboard functions serve the same function as the buttons on a video poker machine. Play begins by wagering from one to five units (coins in a casino). Pressing the Bet 1 Unit pushbutton advances the number of units bet by one, until it reaches five, at which time the hand is automatically dealt. To begin playing the hand with less than five units, the Deal / Draw pushbutton must be used to deal the hand. Pressing the Bet Max Units pushbutton results in a wager of five units along with a hand being dealt without any further player intervention. Note: Clicking Mouse button 2 with the mouse pointer positioned on any of the five card images has the same effect as clicking on the pushbutton that has the focus. Similarly, pressing the key or the space bar has the same effect as clicking on the pushbutton that has the focus. After the hand is dealt, you have to decide which cards you want to hold and which cards you want to discard. Clicking on any of the five card images causes the hold indicator for that card to be toggled (off to on, or on to off). The <1> through <5> keys on the keyboard serve the same function as clicking on the five card images respectively. Pressing the <1> key would result in the first of the five cards being designated as a card to be held. Pressing the <1> key again would remove the hold indicator. The Deal / Draw pushbutton is then selected to draw the replacement cards. ═══ 7. Creating your own variations of CFSPoker ═══ If you have purchased and installed a CFSPoker.KEY file, you can customize CFSPoker by creating new games and payoff cards. All the criteria for the games distributed with CFSPoker are contained in the CFSPoker.GAM file. The file includes a group of lines for each game. Each group is made up of one line for the game name and one line for each winning rank. CFSPoker.GAM is an ASCII file that you can alter as desired. If the file contains invalid data, selection of Game maintenance will fail with an appropriate error message. Warning!: Any attempt to defeat the integrity of CFSPoker or any of its components will render the program inoperable and will necessitate reinstallation of the program. User changes to the CFSPoker.INI file are not allowed until a valid CFSPoker.KEY has has been installed. ═══ 7.1. CFSGames.CMD program ═══ The CFSGames.CMD file is the REXX program that is used to process the CFSPoker.GAM file. This program, distributed in source format, is called by CFSPoker whenever Game maintenance is selected from the Game selection entry on the menu bar. Each time that CFSGames.CMD is run, if any errors are found in the CFSPoker.GAM file, an error log - CFSGames.ERR is created. The log file will contain the bad detail lines followed by one or more error messages pertaining to the erroneous detail line. Warning: The CFSGames.CMD program is provided in source form for reference use only. Altering this program could cause CFSPoker to fail when Game maintenance is selected. ═══ 7.2. CFSPoker.GAM file ═══ The CFSPoker.GAM file contains the specifications for all the types and variations of games that are available within CFSPoker. This ASCII file can be altered as desired so long as the content of the fields meets the criteria defined below. The first line of each game group specifies the name of the game. This line is followed by as many detail lines as necessary to describe all the winning hands, or payoff lines, for the game. These payoff lines are used to create the payoff card that is displayed in the game window. Note: While there is no limit to the number of payoff lines that can be specified, there is a limit to how many payoff lines can be shown in the game window. This limit depends on your computer's video resolution and monitor size. Finally, if the game uses wild cards, their face name must be described on a single line. When there are multiple fields on the same line, each field except the last must be separated from the previous field with a semicolon. White space (blanks) between the fields is optional and irrelevant. As distributed, CFSPoker.GAM has the fields aligned for readability. Blank lines and lines beginning with an asterisk (*) or a space can be used as comment lines. Example: * Deuces & Joker Wild distributed with CFSPoker [Deuces & Joker Wild] 4 Deuces & Joker; 02; 1000; 10000 Royal Flush; RF; 250; 4000 4 Deuces; 42; 25 Straight Flush; SF; 25 Royal Flush (Wild); RFW; 12 5 of a Kind; 5X; 9 Straight Flush (Wild); SFW; 6 4 of a Kind; 4X; 3 Full House; FH; 3 Flush; FL; 3 Straight; ST; 1 3 of a Kind; 3X; 1 Wild; 02 ═══ 7.2.1. Game name line ═══ Each group of lines used to describe a game begins with the game name, as it is to appear in the Game Selection popup menu, enclosed in brackets. For example: [Jacks or Better] The name is case sensitive and must be unique amongst the game names. If the same name appears more than once in the CFSPoker.GAM file, the last occurrence of the game description is used. The game name can contain any standard ANSI characters except brackets. ═══ 7.2.2. Game detail line ═══ The line containing the game name is followed by a variable number of lines each of which contains: Rank name This is the name of the hand ranking and may be any term you choose. It need not be a standard poker hand rank name. This name appears in the title column of the payoff card as well as being the name appended to winning hand lines in the CFSPoker.LOG file if the Log hands to CFSPoker.LOG option is enabled. Rank payoff code This two or three character code defines the hand value that is used by CFSPoker's internal hand evaluation routine. It must be carefully constructed from the rules set forth below. An improperly specified hand payoff code results in erroneous hand evaluations within the game. Single coin payoff The number of units paid for a single coin wager for hands that evaluate to the rank payoff code. Five coin payoff (optional) The number of units paid for a five coin wager for hands that evaluate to the rank payoff code. This is only required when the five coin payoff value differs from five times the single coin payoff value. Rank payoff code The rank payoff code must be an uppercase value from the following table: ┌──────┬───────────────────────────────────┐ │ Code │ Description │ ├──────┼───────────────────────────────────┤ │ 1P │ High pair (Note 1) │ ├──────┼───────────────────────────────────┤ │ 2P │ 2 pair │ ├──────┼───────────────────────────────────┤ │ 3* │ 3 of Kind (Note 2) │ ├──────┼───────────────────────────────────┤ │ 4* │ 4 of Kind (Note 2) │ ├──────┼───────────────────────────────────┤ │ 5* │ 5 of Kind (Note 2) │ ├──────┼───────────────────────────────────┤ │ FH │ Full House │ ├──────┼───────────────────────────────────┤ │ FL │ Flush │ ├──────┼───────────────────────────────────┤ │ RF │ Royal Flush (natural) │ ├──────┼───────────────────────────────────┤ │ RFW │ Royal Flush (with wild cards) │ ├──────┼───────────────────────────────────┤ │ SF │ Straight Flush (natural) │ ├──────┼───────────────────────────────────┤ │ SFW │ Straight Flush (with wild cards) │ ├──────┼───────────────────────────────────┤ │ ST │ Straight │ └──────┴───────────────────────────────────┘ Note 1: The first character of the rank name of a high pair payoff line must be the same character as the face name of the rank of the card. The face name characters are: 2 3 4 5 6 7 8 9 T J Q K A (T is used to represent 10) Examples: Tens or Better; 1P Queens or Better; 1P Note 2: The position occupied by the * in the table must be one of the following:  One of: 2 3 4 5 6 7 8 9 T J Q K A indicating a replication of the card value. (T is used to represent 10)  N - natural, no wild cards. (4N is the only valid usage)  X - any 4 or 5 of a Kind that is not otherwise explicitly specified. ═══ 7.2.3. Wild card line ═══ If the game is to use wild cards, their face name must be described on a single line. The face values of the all the wild cards are specified without spaces. The order of the wild card face values is irrelevant. Example (Deuces & Joker) WILD 20 ═══ 8. Additional Information About CFSPoker ═══ Dick Goran of C F S Nevada, Inc. was the lead designer and author of CFSPoker. The program was written in VX-REXX and represents thousands of hours of effort. Acknowledgements Thank you: HES. Initial testing was overseen by Chip Shapiro, Las Vegas OS/2 BESTeam member, with additional effort by numerous beta testers including Irv Spalten and his OS/2 Advisor group. Editorial assistance in preparing the documentation was provided by David Moskowitz of Productivity Solutions, Inc. Graphic assistance was provided by George Norby of Las Vegas, Nevada. Factoid: Of the thousands of hands played during testing, three resulted in Royal Flushes. The first was by the program's author, Dick Goran, on December 20, 1995 (a one card draw). The second Royal was made by Sharon Moskowitz (and certified by her father, David). Goran made another Royal on April 26, 1996 while preparing the final beta version of the program (a three card draw). Hardware considerations Software considerations Updates Creating your own card backs ═══ 8.1. Hardware ═══ CFSPoker runs on any OS/2 Warp or OS/2 2.1 system. It requires approximately 8.0 MB of disk space. CFSPoker was built for all available video resolutions and has a unique set of graphics for each of the primary resolutions. XGA systems with video resolutions different from the normal resolutions (640 x 480, 800 x 600, 1024 x 768, etc.) uses the graphics on a next lower resolution basis. CFSPoker uses any OS/2 MMPM supported sound card it finds on the system; however, a sound card is not required. ═══ 8.2. Software ═══ Program files included with, or created by, CFSPoker The following files are included with, or created by, CFSPoker: BigHand.WAV This sound file is played when a winning hand pays 200 or more units. CFSGames.CMD This source REXX program is used to process the CFSPoker.GAM file which contains the game and payoff definitions. This program should not be modified as it is called by CFSPoker whenever Game maintenance is selected from the Game selection entry on the menu bar. CFSGames.ERR This log file is created when CFSGames.CMD is run and an error is found in the CFSPoker.GAM file - the file containing the game criteria. Notes: Any previous copy of the file is deleted each time CFSGames.CMD is run. The program is provided in source form for reference use only. Altering this program can cause CFSPoker to fail when Game maintenance is selected. CFSPoker.EXE This is the main video poker program file. CFSPoker.GAM This file contains all the game definitions used by CFSPoker. Instructions are provided so that you can add or remove any game definitions. CFSPoker.HLP The Help & Information data in .HLP format for assistance while playing CFSPoker.. CFSPoker.INF The Help & Information data in .INF format for use with the OS/2 Information Presentation Facility's OS/2 VIEW program. CFSPoker.KEY This enabling key file must be purchased to re-enable the game after the bonus credits distributed with the game diminish to 0. Flush CFSRoyal.DAT This encoded file is created in the CFSPoker directory when you make a Royal Flush. To receive any promotional bonus awards in effect at the time the Royal Flush is made (see http://www.cfsrexx.com), the file must be sent to C F S Nevada, Inc. via postal mail on diskette at: 953 E. Sahara Avenue, Suite 9B Las Vegas, Nevada 89104-3012 Voice: +1-702-732-9616 FAX: +1-702-732-3847 CompuServe: 71154,2002 E-mail: CFSPoker@cfsrexx.com or as a binary file via Compuserve E-mail to the CompuServe address shown above, or it can be renamed and uploaded, via anonymous FTP as a binary file, to ftp.cfsrexx.com/incoming. It must be transferred as a binary file. UUencoded files will not be accepted. If you are going to upload the file to C F S Nevada, Inc.'s FTP server, please be sure to rename it to a file name of your choice so that it will not conflict with any other Royal Flush files present in the incoming directory or yours may be lost. The file name may be any number of characters up to 50 and may contain mixed case alphabetic characters and numbers. Note: This file is overwritten with updated information each time a Royal Flush is made. CFSRoyal.WAV This sound file is played when a winning hand pays more than 250 units. CFSSetup.EXE This file contains the installation program used to install CFSPoker to a directory of your choice along with building the CFSPoker Desktop object. CFSStart.EXE The initialization program. CFSStart.WAV This .WAV file is played during startup while the game table is being built and CFSPoker is being initialized. CFS-nnn.BMP and other bitmaps CFSPoker utilizes bitmap (.BMP) files for its graphics. Graphics displayed while the game window is being constructed are distributed as separate bitmap files with a naming convention of CFS-nnn.BMP (case is irrelevant). They reside in the directory where CFSPoker was installed. These distributed .BMP files are sequentially numbered beginning with 001. The sequence number of the files governs their display sequence. Gaps in the numbers is permitted. If all of the .BMP files are deleted, there will not be any graphic images while the program is loading and there will be unattractive outlines on the initialization screen. Size-specific card back bitmaps distributed with CFSPoker have a file name whose first four characters match the horizontal video resolution used by CFSPoker. All other bitmaps in the CFSPoker directory are considered eligible for display as card back selections. Therefore, you should not keep unneeded .BMP files in the CFSPoker directory as it will have a negative performance impact. If you create your own bitmaps for use as card back selections, you should delete the distributed generic card back bitmaps. CFSPoker is distributed with 2 card back bitmaps for each common video resolution. The first 4 characters of the file name represent the horizontal video resolution. nnnn BK00.BMP nnnn BK01.BMP Those not applicable to your system can be deleted. CFS-nnn.WAV CFSPoker uses standard format .WAV files for audio. The .WAV files that are used for the random sounds on winning hands are located in the directory where CFSPoker was installed and use a naming convention of CFS-nnn.WAV (case is irrelevant). The distributed .WAV files are sequentially numbered beginning with 001; however, the sequence number of the files is irrelevant and any of the files could be deleted leaving a gap in the number without any ill effect. These files can be replaced or removed at the user's discretion. If all of these .WAV files are deleted, there will not be any random sound files available for winning hand designation. Note: The .WAV file list that CFSPoker uses is only built when the game is being initialized. Warning: An excessive number of these .WAV files can have a negative effect on the performance of the game. Lattice.BMP A generic card back bitmap. MakeOBJ.CMD This REXX program is used recreate the CFSPoker Desktop object if it becomes lost or corrupted. This program may be run as often as desired. It must be run from the directory where CFSPoker was installed. MedHand.WAV This sound file is played when a winning hand pays 25 or more units. README.TXT This ASCII file contains instructions for installing the program along with any last minute changes to the instructions for the use of the program. UnderCon.WAV This sound file provides the audio used while the game window is under construction. WarpConn.BMP A generic card back bitmap. Weave.BMP A generic card back bitmap. WinHand.WAV This sound file is played for all small winning hands when Random sounds on winning hands has been turned off. REXXLIB.DLL & VROBJ.DLL CFSPoker is distributed with two DLLs (Dynamic Link Library) modules. REXXLIB, (distributed with the permission of Quercus Systems) and VROBJ.DLL (the VX-REXX run time module) must reside in either the directory where CFSPoker is installed or any other directory which is specified in your LIBPATH statement in CONFIG.SYS. In order for the DLLs to be recognized in the current directory, your LIBPATH statement must contain a period. Dump files (*.DMP) In the event of a trap condition in any of the programs which make up CFSPoker, a .DMP file is created with a file name the same as the name of the program phase that failed. The possibilities include:  CFSGames.DMP  CFSPoker.DMP  CFSSetup.DMP  CFSSound.DMP  CFSStart.DMP Uninstalling CFSPoker To uninstall and remove CFSPoker from your system, simply delete the files in the directory where you installed the program and then remove that directory (assuming that CFSPoker is in its own directory). Also, you can delete the CFSPoker object (OBJECTID=) from your Desktop or wherever you put it. ═══ 8.3. Creating your own card back bitmaps ═══ CFSPoker uses a fixed size for its card images depending on video resolution. The values are shown in the table below for the most common video resolutions. ┌─────────────┬─────┬──────┐ │ Resolution │Pixel│Pixel │ │ │Width│Height│ ├─────────────┼─────┼──────┤ │ 1280 x 1024 │ 144 │ 216 │ ├─────────────┼─────┼──────┤ │ 1024 x 768 │ 112 │ 176 │ ├─────────────┼─────┼──────┤ │ 800 x 600 │ 80 │ 120 │ ├─────────────┼─────┼──────┤ │ 640 x 480 │ 64 │ 96 │ └─────────────┴─────┴──────┘ Bitmaps whose size matches the card image size for your video resolution will be displayed significantly faster than generic bitmaps. Therefore, card back bitmaps you create should match one of the sizes shown. If the first four characters of a bitmap name found in the CFSPoker directory are numeric. CFSPoker will only use that bitmap if the first four characters match the horizontal video resolution selected by CFSPoker. Therefore, the same graphic image can be used to create size-specific bitmaps for different video resolutions. CFSPoker is distributed with two size-specific bitmaps for each of the common resolutions: nnnn BK00.BMP nnnn BK01.BMP CFSPoker uses a built-in card back image if no eligible bitmaps are found in the CFSPoker directory. Note: If other than one of the common video resolutions is found, CFSPoker will use the first resolution in the table that is immediately lower than the actual resolution. You can see the video resolution CFSPoker is using by selecting the Help & Info popup and then selecting About CFSPoker. ═══ 9. Warp 4.0 (aka Merlin) notes ═══ While beta testing OS/2 Warp 4.0 it was found that when using the normal startup sequence of programs to launch the program (i.e CFSStart.EXE, CFSPoker.EXE), the sound file used by CFSStart plays properly but .WAV files will not play from CFSPoker. Yet, if CFSPoker is started directly from an object or from the command line, the CFSPoker .WAV files play properly. This problem does not occur on any previous releases of OS/2. This problem can be circumvented by replacing the default path and file name value of ?:\CFSPoker\CFSStart.EXE in the CFSPoker Desktop object with ?:\CFSPoker\CFSPoker.EXE. The effect of this change is that the introduction screen and music will not precede the game screen. This bug has been reported to the IBM Merlin development team. If the changes in Merlin require any change in CFSPoker, the updates will be available, free for download, from the C F S Nevada, Inc. World Wide Web site and FTP server. ═══ 10. Glossary - Terms and Definitions ═══ When you are viewing this information from CFSPoker.INF, as opposed to CFSPoker.HLP, you can use the Forward and Back pushbuttons to page through the terms associated with video poker: ═══ 10.1. 2 Pair ═══ A 2 Pair hand contains two different pairs of cards of the same value along with one card whose value is different than that of either matching pair. 2 Pair example Note: When playing a wild card game, any wild card can be used in place of any other non-wild card to make a 2 Pair hand. ═══ 10.2. 3 of a Kind ═══ A 3 of a Kind hand contains three cards of the same value along with two cards of different values. 3 of a Kind example Note: When playing a wild card game, any wild card can be used in place of any other non-wild card to make a 3 of a Kind hand. ═══ 10.3. 4 of a Kind ═══ A 4 of a Kind hand contains four cards of the same value along with one card of a different value. 4 of a Kind example Note: When playing a wild card game, any wild card can be used in place of any other non-wild card to make a 4 of a Kind hand. ═══ 10.4. 5 of a Kind ═══ A 5 of a Kind hand can only be made on a game which includes wild cards. The hand contains one or more cards of the same rank along with wild cards that are used as imaginary cards of any value to complete a 5 of a Kind hand. 5 of a Kind example ═══ 10.5. Background Color notebook page ═══ The background color notebook page allows you to select the color of your choice to be used as the background color for the game window. Note: When you select a background color, various foreground colors (text) are changed at the same time to assure they are visible. ═══ 10.6. Bet 1 Unit pushbutton ═══ The Bet 1 Unit pushbutton increments the number of units bet by 1 each time it is pushed. When the limit of 5 units is reached (the same as Bet Max Units), a new hand is dealt. The Bet 1 Unit pushbutton can be activated with mouse button 1, the U key on the keyboard (underlined on the pushbutton) or with the Space bar or Enter when it is the highlighted pushbutton. Note: In the above example, the Quit, Bet 1 Unit, and Bet Max Units pushbuttons are enabled which is indicated by their color in comparison to the Deal / Draw pushbutton which is disabled. The Bet 1 Unit pushbutton has the focus which is indicated in the above example by the color blue. ═══ 10.7. Bet Max Units pushbutton ═══ The Bet Max Units pushbutton increments the number of units bet from its current value to the limit of five, and cause a new hand to be dealt. The Bet Max Units pushbutton can be activated with mouse button 1, the M key on the keyboard (underlined on the pushbutton) or with Space or Enter when it is the highlighted pushbutton. Note: In the above example, the Quit, Bet 1 Unit, and Bet Max Units pushbuttons are enabled which is indicated by their color in comparison to the Deal / Draw pushbutton which is disabled. The Bet Max Units pushbutton has the focus which is indicated in the above example by the color blue. ═══ 10.8. Card Back selection notebook page ═══ The card back selection notebook page allows you to select the card back that is displayed while a hand is being dealt and for those cards being replaced by the draw (so long as the deal speed is set to greater than 0). You can select a card back bitmap from those distributed with the game, or create your own. Eligible bitmaps can be added or removed from the CFSPoker directory while the game is in use. The bitmap list is refreshed each time the notebook page is selected. Creating bitmaps specifically for your video resolution will result in faster play than using generic bitmaps. Clicking on one of the bitmaps displayed on the notebook page selects that card back image immediately. The color of the file name beneath the selected image will be highlighted to indicate which image is in use. The selected card back is saved from game to game. Note: The number of card back bitmap selections you can choose from is limited to the number of images that can be displayed on one notebook page. This number varies by video resolution. The bitmaps are ordered by their file name. ═══ 10.9. CFSPoker.INI file ═══ CFSPoker uses a standard OS/2-style INI file to preserve its settings and other values. The INI file is automatically created when the program is launched and the designated INI file does not exist. The INI file is updated when CFSPoker ends or on demand. The default INI file is CFSPoker.INI and is created in the directory where CFSPoker is initially installed. If you have installed a CFSPoker.KEY file, you can choose the name of the an alternate INI file CFSPoker is to use. You can also create secondary INI files by copying the existing CFSPoker.INI file to a file with a different name. If multiple players are using the game, and they want to keep their credits and other values separate, unique INI files must be used. Only one copy of a specific CFSPoker INI file can be used at a time. The name of the INI file that CFSPoker is to use is specified in the Parameters: field of the Settings notebook for the object used to launch CFSPoker or as a command line parameter if CFSPoker is started from an OS/2 command line session. The following example shows the Settings notebook entry for an alternate INI file - Busters.INI. Example Note 1: The INI file must be specified with a full file system name if it is to reside in a directory other than the default directory for CFSPoker. Note 2: Without an enabling key, only one copy of CFSPoker can be installed on your system and it must use the CFSPoker.INI file. Warning!: Any attempt to defeat the integrity of CFSPoker or any of its components will render the program inoperable and will necessitate reinstallation of the program. User changes to the CFSPoker.INI file are not allowed until a valid CFSPoker.KEY has has been installed. ═══ 10.10. CFSPoker.LOG file ═══ If the hand logging option is selected (default is off), log data is written to the CFSPoker.LOG file in the same directory where the CFSPoker INI file, or user specified INI file, exists. The CFSPoker.LOG file contains ASCII data. You can edit or delete the file so long as the game is not active. Each line of the file represents one hand. Each line consists of three groups of five numeric fields. These fields are preceded by a + or - sign. The 15 fields are optionally followed by the name of the rank of the hand if the hand was a winner. Non-paying hand lines contain just the 15 fields. The following is an example of a line in the CFSPoker.LOG file for a hand which is a Full House: +43 +38 +46 +20 +48 +01 +40 +35 +12 +14 +01 +40 +46 +20 +14 Full House ╚═════════════════╝ ╚═════════════════╝ ╚═════════════════╝ ╚════════╝ Dealt hand Draw cards Final hand Winning rank The absolute value of each numeric field is an index into a string of card values and suits. A leading plus sign indicates the card was not a wild card and a leading minus sign is used to represent a wild card for the game that was selected at the time the hand was played. The following REXX code fragment can be used to convert a log file value to its respective face and suit value. face_list = COPIES( '23456789TJQKA', 4 ) || '0' /* Joker */ suit_list = COPIES( 'c', 13 ) ||, COPIES( 'd', 13 ) ||, COPIES( 'h', 13 ) ||, COPIES( 's', 13 ) ||, '0' /* Joker */ card_index = ABS( log_file_value ) face = SUBSTR( face_list, card_index, 1 ) suit = SUBSTR( suit_list, card_index, 1 ) Notes: The character T is used as a single character designation of a 10 card in the face list. The Joker is represented by the 53rd character in each of the above strings. ═══ 10.11. Configuration notebook ═══ The configuration notebook allows you to control the appearance and overall function of the game. Select any of the entries below, each of which corresponds to a tab on a notebook page:  Background Color  Credit Options  Deal Speed  Options  Sound ═══ 10.12. Credit Options notebook page ═══ The Credit Options notebook page allows you to select how your credits are maintained by the game. Reset credits on game change results in your credits for a new game you select to be reset to zero. Save credits on termination results in your credits being saved to a file, CFSPoker.INI, when you end the game. The Reset credits to 100 / 1000 pushbuttons set the credit counter to the amount selected. This is the equivalent to buying credits on a video poker machine. However, since the registered version of CFSPoker allows you to play with negative credits, these functions are present for video poker machine compatibility only. Their use is not required. Note: These options are inactive until the game is registered since they don't apply to the bonus credits distributed with the game. ═══ 10.13. Credits ═══ Accumulated credits as well as the units that have been bet for the current hand, or were bet for the previous hand, are shown. Unlike video poker machines that require you to insert additional money when your accumulated credits reach zero, CFSPoker allows you to play with a negative balance if the game has been registered and you have received an enabling key. The Credit options tab on the Configuration notebook is where you select the credit options for your game. ═══ 10.14. Deal / Draw pushbutton ═══ The Deal / Draw pushbutton is used to draw new cards to replace any cards which were not marked as Hold from the original dealt hand. The Deal / Draw pushbutton can be activated with mouse button 1, the D key on the keyboard (underlined on the pushbutton), or with the space bar or Enter when it is the highlighted pushbutton. Note: The Quit, Bet 1 Unit, and Bet Max Units pushbuttons are disabled which is indicated by their color in comparison to the Deal / Draw pushbutton which is enabled. The Deal / Draw pushbutton also has the focus which is indicated in the above example by the color blue. ═══ 10.15. Deal Speed adjustment ═══ Deal speed can be varied in CFSPoker just as it can on video poker machines. Normal settings are in the range of 1 (fast) to 5 (slow) with a default of 1. Setting the deal speed to 0 eliminates any hesitation when the cards are dealt and causes them to flash on the screen. Also, a deal speed setting of 0 inhibits the "clicking" sound when the cards are dealt regardless, of the sound option selected. Note: The deal speed setting of 0 is intended for experienced video poker players. Players new to the game will probably feel more comfortable with a setting of 1 to 5. ═══ 10.16. Deuces Wild ═══ Deuces Wild increases the excitement of video poker by offering a secondary Jackpot, 4 Deuces, which generally pays one-quarter of the value of the primary Jackpot - a Royal Flush. There also are variations that offer an even larger payoff for four Deuces. However, these machines frequently have a payoff card where the other payoffs have been significantly reduced to protect the machine's earnings. With Deuces Wild, all four Deuces are wild cards. They can be used in place of any other card except another wild card to rank a hand. Wild cards are also used as imaginary cards of any value to complete a 5 of a Kind hand. Some payoff cards vary the payoffs for certain kinds of hands made naturally (no wild cards) versus the same rank hand that includes wild cards. Deuces Wild typically has the following payoff card in its full payout configuration: ┌─────────────────┬────────┬─────────┬───────────────────────┐ │ Hand rank │ 1 Unit │ 5 Units │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ Royal Flush │ 250 │ 4,000 │(natural) │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ 4 Deuces │ 200 │ 1,000 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ Wild Royal │ 25 │ 125 │Royal Flush with Deuces│ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ 5 of a Kind │ 15 │ 75 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ Straight Flush │ 9 │ 45 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ 4 of a Kind │ 5 │ 25 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ Full House │ 3 │ 15 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ Flush │ 3 │ 15 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ Straight │ 2 │ 10 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ 3 of a Kind │ 1 │ 5 │ │ └─────────────────┴────────┴─────────┴───────────────────────┘ ═══ 10.17. Deuces and Joker Wild ═══ Deuces and Joker Wild, like Joker Poker utilizes a 53 card deck. All four Deuces and the Joker are wild cards. They can be used in place of any other card except another wild card to rank a hand. Wild cards are also used as imaginary cards of any value to complete a 5 of a Kind hand. Some payoff cards vary the payoffs for certain kinds of hands made naturally (no wild cards) versus the same rank hand that includes wild cards. Deuces and Joker Wild typically has the following payoff card: ┌─────────────────┬────────┬─────────┬───────────────────────┐ │ Hand rank │ 1 Unit │ 5 Units │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ 4 Deuces & Joker│ 1000 │ 10,000 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ Royal Flush │ 250 │ 4,000 │(natural) │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ 4 Deuces │ 25 │ 125 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ Wild Royal │ 12 │ 60 │Royal Flush with Deuces│ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ 5 of a Kind │ 9 │ 45 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ Straight Flush │ 6 │ 30 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ 4 of a Kind │ 3 │ 15 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ Full House │ 3 │ 15 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ Flush │ 3 │ 15 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ Straight │ 2 │ 10 │ │ ├─────────────────┼────────┼─────────┼───────────────────────┤ │ 3 of a Kind │ 1 │ 5 │ │ └─────────────────┴────────┴─────────┴───────────────────────┘ ═══ 10.18. Draws ═══ The number of draws that are possible with a 52 card deck (no Joker) and a 53 card (Joker) are shown in the following table: ┌──────┬──────┬─────────────┬─────────────┐ │ Hold │ Draw │52 Card Deck │53 Card Deck │ ├──────┼──────┼─────────────┼─────────────┤ │ 5 │ 0 │ 1 │ 1 │ ├──────┼──────┼─────────────┼─────────────┤ │ 4 │ 1 │ 47 │ 48 │ ├──────┼──────┼─────────────┼─────────────┤ │ 3 │ 2 │ 1,081 │ 1,128 │ ├──────┼──────┼─────────────┼─────────────┤ │ 2 │ 3 │ 16,215 │ 17,296 │ ├──────┼──────┼─────────────┼─────────────┤ │ 1 │ 4 │ 178,365 │ 194,580 │ ├──────┼──────┼─────────────┼─────────────┤ │ 0 │ 5 │ 1,533,939 │ 1,712,304 │ └──────┴──────┴─────────────┴─────────────┘ Note: The total number of hands that can be dealt from a 52 and 53 card deck are 2,598,960 and 2,869,685 respectively. ═══ 10.19. Expected value ═══ Expected value, referred to as EV, is a number which expresses the relative value of drawing to any combination of cards in a dealt hand based on the payoff card of the game being played. The correct way of playing any hand is to draw to the combination of dealt cards which has the highest EV. In many cases drawing five new cards will have a higher EV than drawing to any combination of the five original dealt cards. Pat hands always have an EV of 1.00 or greater meaning that your wager is returned in a multiple represented by the EV. However, because a hand has an EV greater that 1.00 doesn't guarantee a win. It simply means that, on average, your wager will be returned multiplied by the EV. For example, the dealt hand of: 10 A 3 K J has an EV of 18.49 on a 9-6 Jacks or Better game (9 units paid for a Full House and 6 units paid for a Flush); however, unless you draw the Q (Royal Flush); any other Queen (Straight); another King, Ace, or Jack (High Pair); you simply wind up with "bragging rights" to a 1-card draw to a Royal Flush. The EV is the decimal representation of a fraction whose numerator is the sum of all the possible credits that can be made by replacing any or none of the cards in the hand and whose denominator is the total number of possible hands resulting from replacing any or none of the cards in the dealt hand. number of possible credits from drawing all possible cards EV = ──────────────────────────────────── number of possible draw combinations The following examples should help clarify this seemingly complex definition. EV Example 1: If the dealt hand is: 9 8 6 4 3 you can see that the hand is a pat hand Flush which should be played as dealt. Therefore, the numerator for the EV calculation on a full-pay Jacks or Better game is 6 (the Flush payout for a single unit). Because there is only the one combination involved (the dealt hand), the denominator is 1. Therefore, the calculation is: 6 EV = ───── = 6.00 1 EV Example 2: Changing just the last card in Example 1 to present the following hand: 9 8 6 4 3 results in a hand where you would intuitively want to hold the four clubs and draw one card to replace the 3 in an attempt make a Flush. The numerator for the EV calculation is the the sum of all the possible credits that can be made by replacing any or none of the cards in the hand. Because there are 47 cards remaining in the deck - 9 clubs which would make a Flush and 38 others that would result in no payoff, the numerator for the EV calculation for this hand is 9 clubs times 6 units for each possible flush. The denominator is the total number of possible hands resulting from replacing any or none of the cards in the dealt hand. In this case 47. Therefore, the calculation, rounded to two decimal digits, is: ( 9 * 6 ) EV = ───────── = 1.15 47 EV Example 3: This example demonstrates how a hand's expected value provides you with the criteria for how a hand should be played. Being dealt: 4 4 5 6 7 results in a hand which can be played in one of two ways: a) you can hold four consecutive cards (discarding either 4) and draw one card in an attempt to make a Straight; or, b) you can hold the pair of 4s and draw three cards. Scenario A: Drawing one card to 4 5 6 7 results in a calculation containing numbers similar to Example 2. There are only eight cards, any 3 or any 8, which can be drawn that make a a paying hand - a Straight. Therefore, the EV for drawing one card on a full-pay Jacks or Better game with a payoff value of 4 for a Straight is: ( 8 * 4 ) EV = ───────── = 0.68 47 Scenario B: On the other hand, drawing three cards to 4 4 would yield the following possible hands and their respective payoffs on a full-pay Jacks or Better game: ┌──────────┬─────────────────┬──────────┬──────┐ │ Count │ Type of Hand │ Payoff │ Total│ ├──────────┼─────────────────┼──────────┼──────┤ │ 45 │ 4 of a Kind │ 25 │ 1,125│ ├──────────┼─────────────────┼──────────┼──────┤ │ 165 │ Full House │ 9 │ 1,485│ ├──────────┼─────────────────┼──────────┼──────┤ │ 1,854 │ 3 of a Kind │ 3 │ 5,562│ ├──────────┼─────────────────┼──────────┼──────┤ │ 2,592 │ 2 Pair │ 2 │ 5,184│ ├──────────┼─────────────────┼──────────┼──────┤ │ 11,559 │ no pay │ 0 │ 0│ ├──────────┼─────────────────┼──────────┼──────┤ │ 16,215 │ ** Totals ** │ │13,356│ └──────────┴─────────────────┴──────────┴──────┘ The EV calculation for the values in the above table is: 13,356 EV = ────── = 0.82 16,215 Therefore, the correct way to play the hand is to draw three cards to the pair of 4s (EV = 0.82) rather than drawing one card to 4 5 6 7 try to make a Straight (EV = 0.68). ═══ 10.20. Expert level play ═══ Expert level play refers to playing video poker by always playing a hand at its highest expected value. It requires books, specialized computer programs, and many hours of study and practice to learn to play each variation of video poker at the expert level. Knowledgeable video poker players that are capable of playing at expert level seek out progressive Jackpot machines or links where the expected value of a Royal Flush is increased significantly because of a progressive Jackpot increasing beyond a certain level. ═══ 10.21. Flush ═══ A Flush contains five cards of the same suit. Flush example Note: When playing a wild card game, any wild card can be used in place of any other non-wild card to make a Flush hand. ═══ 10.22. Full House ═══ A Full House contains three cards of the same value along with two cards of the same value as each other but different than the value of the three matching cards. Full House example Note: When playing a wild card game, any wild card can be used in place of any other non-wild card to make a Full House hand. ═══ 10.23. Game selection ═══ The three basic formats of video poker (Jacks or Better, Joker Poker, and Deuces Wild) along with Deuces & Joker Wild are distributed with CFSPoker. You select the game and variation you want to play from the popup menu available on the menu bar. The Game selection popup for the games distributed with CFSPoker includes the following choices: The final entry, Game maintenance, is only available if CFSPoker has been enabled with a key. Game maintenance causes all the game definitions to be replaced in the active CFSPoker INI file. You can customize the game definitions and payoffs to create your own variations of CFSPoker. Warning!: Any attempt to defeat the integrity of CFSPoker or any of its components will render the program inoperable and will necessitate reinstallation of the program. User changes to the CFSPoker.INI file are not allowed until a valid CFSPoker.KEY has has been installed. ═══ 10.24. Help and Info ═══ The Help & Info popup gives you access to the following resources: Help contents The contents of this information file. Help index The index of this information file. Using help How to use the OS/2 Help facility Help getting started. This option results in the standard OS/2 VIEW program being launched to view the CFSPoker.INF file. Game Information The same statistical display optionally available when you exit the game. Registration The presence of this menu item indicates that the program is not registered. Selecting it will present registration instructions including an order form which can be mailed, E-mailed, or FAXed to C F S Nevada, Inc.. About C F S Nevada, Inc. Information relating to the developers of CFSPoker. About CFSPoker Information about the version of CFSPoker and related program modules you have along with providing the electronic address, including the Internet URLs, for obtaining the latest version of CFSPoker. ═══ 10.25. High Pair ═══ A high pair hand contains two cards of the same rank which result in a payoff. With Jacks or Better a pair of Jacks, Queens, Kings, or Aces is considered a high pair. A high pair for Joker Poker is a pair of Kings or a pair of Aces since those are the only pairs which result in a payoff. ═══ 10.26. Hint area ═══ The hint area, located directly beneath the menu bar on the game window, provides a phrase that indicates the function that the mouse cursor is pointing to. Note: The hint text can be disabled on the Options page of the Configuration notebook. When the hint text facility is disabled, the game window can be resized to eliminate the vertical space that was occupied by the hint text area. ═══ 10.27. Hold ═══ Hold is the term used to indicate which cards of the original dealt hand are to be kept. Cards which are not marked to be held are replaced when the Deal / Draw button is pushed. The following card has HOLD toggled on. The same action that resulted in a card being held can be used to "unhold" the card. ═══ 10.28. Instruction line ═══ The Instruction line tells you to Bet 1 to 5 units then Deal / Draw to begin a hand and then, after betting is completed and the hand is dealt, informs you to Hold 0 or more cards then Deal / Draw . ═══ 10.29. Jackpot ═══ The Jackpot hand in all video poker games except Deuces and Joker Wild is a natural Royal Flush (no wild cards). Payoff for a Royal Flush is generally 4,000 units. This is considered a flat Jackpot as opposed to a progressive Jackpot. The primary Jackpot for the Deuces and Joker Wild game is five wild cards - four Deuces and a Joker. ═══ 10.30. Jacks or Better ═══ Jacks or Better is the original (early 1980s) and most common type of video poker available today. As the name implies, you must have a final hand of a pair of Jacks or higher (High Pair) in order to have a winning hand. It typically has the following payoff card in its full payout configuration: ┌─────────────────┬────────┬─────────┐ │ Hand rank │ 1 Unit │ 5 Units │ ├─────────────────┼────────┼─────────┤ │ Royal Flush │ 250 │ 4,000 │ ├─────────────────┼────────┼─────────┤ │ Straight Flush │ 50 │ 250 │ ├─────────────────┼────────┼─────────┤ │ 4 of a Kind │ 25 │ 125 │ ├─────────────────┼────────┼─────────┤ │ Full House │ 9 │ 45 │ ├─────────────────┼────────┼─────────┤ │ Flush │ 6 │ 30 │ ├─────────────────┼────────┼─────────┤ │ Straight │ 4 │ 20 │ ├─────────────────┼────────┼─────────┤ │ 3 of a Kind │ 3 │ 15 │ ├─────────────────┼────────┼─────────┤ │ 2 Pair │ 2 │ 10 │ ├─────────────────┼────────┼─────────┤ │ Jacks or Better │ 1 │ 5 │ └─────────────────┴────────┴─────────┘ ═══ 10.31. Jacks or Better - Bonus ═══ Jacks or Better - Bonus is the most common variation of the original Jacks or Better game. To justify the increased payoff values for four Aces, 2s, 3s, and 4s, the payoff for Full Houses and Flushes is reduced from the original Jacks or Better payoff. It typically has the following payoff card in its full payout configuration: ┌─────────────────┬────────┬─────────┐ │ Hand rank │ 1 Unit │ 5 Units │ ├─────────────────┼────────┼─────────┤ │ Royal Flush │ 250 │ 4,000 │ ├─────────────────┼────────┼─────────┤ │ Straight Flush │ 50 │ 250 │ ├─────────────────┼────────┼─────────┤ │ 4 Aces │ 80 │ 400 │ ├─────────────────┼────────┼─────────┤ │ 4 2s, 3s, 4s │ 40 │ 200 │ ├─────────────────┼────────┼─────────┤ │ 4 5s - Ks │ 25 │ 125 │ ├─────────────────┼────────┼─────────┤ │ Full House │ 8 │ 40 │ ├─────────────────┼────────┼─────────┤ │ Flush │ 5 │ 25 │ ├─────────────────┼────────┼─────────┤ │ Straight │ 4 │ 20 │ ├─────────────────┼────────┼─────────┤ │ 3 of a Kind │ 3 │ 15 │ ├─────────────────┼────────┼─────────┤ │ 2 Pair │ 2 │ 10 │ ├─────────────────┼────────┼─────────┤ │ Jacks or Better │ 1 │ 5 │ └─────────────────┴────────┴─────────┘ ═══ 10.32. Jacks or Better - Double Bonus ═══ Jacks or Better - Double Bonus is the newest variation of the original Jacks or Better game. In order to offset the increased values for four Aces, 2s, 3s, and 4s, along with the increased payoff for Full Houses and Flushes, the 2 Pair payoff is reduced from two units to one unit. It typically has the following payoff card in its full payout configuration: ┌─────────────────┬────────┬─────────┐ │ Hand rank │ 1 Unit │ 5 Units │ ├─────────────────┼────────┼─────────┤ │ Royal Flush │ 250 │ 4,000 │ ├─────────────────┼────────┼─────────┤ │ Straight Flush │ 50 │ 250 │ ├─────────────────┼────────┼─────────┤ │ 4 Aces │ 160 │ 800 │ ├─────────────────┼────────┼─────────┤ │ 4 2s, 3s, 4s │ 80 │ 400 │ ├─────────────────┼────────┼─────────┤ │ 4 5s - Ks │ 50 │ 250 │ ├─────────────────┼────────┼─────────┤ │ Full House │ 10 │ 50 │ ├─────────────────┼────────┼─────────┤ │ Flush │ 7 │ 35 │ ├─────────────────┼────────┼─────────┤ │ Straight │ 4 │ 20 │ ├─────────────────┼────────┼─────────┤ │ 3 of a Kind │ 3 │ 15 │ ├─────────────────┼────────┼─────────┤ │ 2 Pair │ 1 │ 5 │ ├─────────────────┼────────┼─────────┤ │ Jacks or Better │ 1 │ 5 │ └─────────────────┴────────┴─────────┘ ═══ 10.33. Joker Poker ═══ Joker Poker was the second variation of video poker to arrive on the scene (circa 1984). It is a Las Vegas favorite, particularly in those casinos which offer a full payout configuration. The attraction of Joker Poker over Jacks or Better was the larger payoffs for certain hands. These larger payoffs were made available by the machine operators at the expense of some of the smaller hands. For example, Joker Poker requires either a pair of Kings or better or, in some cases, a minimum of two pair to make a winning hand. This game uses a single Joker as a 53rd card in the deck. The Joker can be used in place of any other card to rank a hand. However, a Royal Flush containing a Joker is paid at less than the Jackpot hand of a natural Royal Flush (no Joker). The Joker can also be used as an imaginary card of any value to complete a 5 of a Kind hand. In its full payout configuration (which is becoming a rare commodity), Joker Poker has the following payoff card: ┌─────────────────┬────────┬─────────┬──────────────────────┐ │ Hand rank │ 1 Unit │ 5 Units │ │ ├─────────────────┼────────┼─────────┼──────────────────────┤ │ Royal Flush │ 250 │ 4,700 │(natural) │ ├─────────────────┼────────┼─────────┼──────────────────────┤ │ 5 of a Kind │ 200 │ 1,000 │ │ ├─────────────────┼────────┼─────────┼──────────────────────┤ │ Wild Royal │ 100 │ 500 │Royal Flush with Joker│ ├─────────────────┼────────┼─────────┼──────────────────────┤ │ Straight Flush │ 50 │ 250 │ │ ├─────────────────┼────────┼─────────┼──────────────────────┤ │ 4 of a Kind │ 20 │ 100 │ │ ├─────────────────┼────────┼─────────┼──────────────────────┤ │ Full House │ 7 │ 35 │ │ ├─────────────────┼────────┼─────────┼──────────────────────┤ │ Flush │ 5 │ 25 │ │ ├─────────────────┼────────┼─────────┼──────────────────────┤ │ Straight │ 3 │ 15 │ │ ├─────────────────┼────────┼─────────┼──────────────────────┤ │ 3 of a Kind │ 2 │ 10 │ │ ├─────────────────┼────────┼─────────┼──────────────────────┤ │ 2 Pair │ 1 │ 5 │ │ ├─────────────────┼────────┼─────────┼──────────────────────┤ │ Kings or Better │ 1 │ 5 │ │ └─────────────────┴────────┴─────────┴──────────────────────┘ ═══ 10.34. Key to enable the game ═══ CFSPoker is distributed with 1,000 bonus credits. None of the features of the program are disabled or crippled (except for meaningless credit-related options) until your bonus credits diminish to 0. At that time the game can no longer be used until it is registered and you receive an enabling key. ═══ 10.35. Keyboard usage ═══ The keyboard can be used in place of a mouse. Each pushbutton has an underlined letter which means that the corresponding keyboard key can be used in place of clicking on the pushbutton. Menu bar names that have an underlined letter within their caption can be selected with a combination of the underlined letter key. The key or space bar can be used anywhere in the game in place of clicking on the pushbutton which has the focus. The key can be used at any time to launch CFSPoker's Help and Information. You are be taken directly to the help page for the object that currently has the focus. Example Note: The Quit, Bet 1 Unit, and Bet Max Units pushbuttons are enabled which is indicated by their color in comparison to the Deal / Draw pushbutton which is disabled. The Bet Max Units pushbutton has the focus which is indicated in the above example by the color blue. Only an enabled object can receive the focus. ═══ 10.36. Kings or Better - Triple Bonus ═══ Kings or Better - Triple Bonus is yet another variation of the original Jacks or Better game. It is too new to have a typical payoff card but the following payoff card has been seen in Las Vegas casinos: ┌─────────────────┬────────┬─────────┐ │ Hand rank │ 1 Unit │ 5 Units │ ├─────────────────┼────────┼─────────┤ │ Royal Flush │ 250 │ 4,000 │ ├─────────────────┼────────┼─────────┤ │ 4 Aces │ 240 │ 1,200 │ ├─────────────────┼────────┼─────────┤ │ 4 2s, 3s, 4s │ 120 │ 600 │ ├─────────────────┼────────┼─────────┤ │ 4 5s - Ks │ 75 │ 375 │ ├─────────────────┼────────┼─────────┤ │ Straight Flush │ 50 │ 250 │ ├─────────────────┼────────┼─────────┤ │ Full House │ 10 │ 50 │ ├─────────────────┼────────┼─────────┤ │ Flush │ 7 │ 35 │ ├─────────────────┼────────┼─────────┤ │ Straight │ 4 │ 20 │ ├─────────────────┼────────┼─────────┤ │ 3 of a Kind │ 3 │ 15 │ ├─────────────────┼────────┼─────────┤ │ 2 Pair │ 1 │ 5 │ ├─────────────────┼────────┼─────────┤ │ Kings or Better │ 1 │ 5 │ └─────────────────┴────────┴─────────┘ ═══ 10.37. Link ═══ Link refers to multiple machines being hooked together for the purpose of creating a common progressive Jackpot. ═══ 10.38. Live poker ═══ Live poker refers to playing poker against other players. This can be at your kitchen table or one of the many card rooms either associated with a casino like those you find in Las Vegas or a stand-alone facility like the card rooms of California. ═══ 10.39. Menu bar ═══ The menu bar allows you to:  Open the Configuration notebook which contains numerous pages that control the appearance and overall function of the game,  Open a popup menu that allows you to select the variation of video poker you want to play:  Redisplay the cards of any previous hands  Access the Help and Information popup. ═══ 10.40. Mouse button 2 use ═══ Mouse button 2, by default, can be used in place of the Bet 1 Unit or Bet Max Units, and Deal / Draw pushbuttons when they have the focus. In order for MB2 to be active, the mouse pointer must be positioned on one of the five card images. Note: Mouse button 2 is typically the right mouse button. The MB2 function can be disabled via the appropriate check box on the Options page of the Configuration notebook. ═══ 10.41. Object Focus ═══ Only one object on your Desktop can have the focus at any given point in time. Generally within CFSPoker the focus object is a pushbutton. The pushbutton can easily be recognized by a highlighting color that differentiates it from the other pushbuttons that are visible. The highlighting color will vary depending on the background color currently in use. An object being enabled or disabled should not be confused with an object having the focus. Disabled objects in CFSPoker are set to a dull color that makes them obvious by their lack of color or intensity when compared to the same kind of object that is enabled. Example Note: In the above example, the Quit, Bet 1 Unit, and Bet Max Units pushbuttons are enabled which is indicated by their color in comparison to the Deal / Draw pushbutton which is disabled. The Bet Max Units pushbutton has the focus which is indicated in the above example by the color blue. Only an enabled object can receive the focus. ═══ 10.42. Options notebook page ═══ The options notebook page contains numerous individual settings that you can adjust as desired. Log hands to CFSPoker.LOG The option is provided to allow all hands to be written to a log file. The file name is CFSPoker.LOG and it is created in the same directory where the CFSPoker.INI file exists. If you choose to turn on the log file function, the file will accumulate data for all the hands you play. The advantage to this is that you can redisplay hands from a previous session. The disadvantage is that the log file can grow quite large and not only occupy disk storage but also have a negative impact on the performance of the game. If you choose to use the log file, it is your responsibility to prune it or delete it on a periodic basis. You can tell how many hands are being stored in the log file by selecting the Redisplay hands function. The last hand played is always the first hand redisplayed. Note: The default is not to create the log file. MB2 will Bet and Deal / Draw By default, mouse button 2, generally the right button, can be used in place of the game window pushbutton that has the focus. This use of the MB2 can be inhibited by unchecking this entry. Random sounds on winning hands (nn) CFSPoker comes with numerous .WAV files that, by default, are played in response to a winning hand. Deselecting this check box results in the same sound, rather than random sounds, being played (if sounds are not disabled) for all winning hands. The number in parentheses is the total number of CFSPoker.Wnn .WAV files present in the CFSPoker directory. Show hint text on game window The default structure of the game window includes a hint text area beneath the menu bar. The hint text area can be removed with this check box. This reduces the minimum height required by the game window. Show statistics on exit The default action of CFSPoker is to display the game statistics when you click the Quit pushbutton to end the playing session. This behavior can be disabled with this check box. ═══ 10.43. Pat hand ═══ A pat hand is a poker hand which is played as dealt without drawing any replacement cards. ═══ 10.44. Payoff Card ═══ The payoff card is the table / chart posted on each video poker machine that indicates the amount paid for each winning hand rank and for each coin bet. If you have purchased and installed a CFSPoker.KEY, you can customize the payoff card values distributed with CFSPoker. Below is the payoff card for the Jacks or Better - Double Bonus game as typically found in Las Vegas. Jacks or Better - Double Bonus Payoff card The cursor (red arrow) is located in the title column. The title column is followed by the payoff columns for bets of from 1 to 5 units (coins in a casino). The payoff for each kind of hand is generally proportional according to the amount wagered on the hand. That is, wagering 1 unit on a Jacks or Better game and making 3 of a Kind pays 3 units. Wagering 5 units and making the same hand results in a payoff of 15 units (5 x 3). The proportionality of the payoff card is true for all hands except for a Royal Flush, the Jackpot hand. The only other occurrence of this non-proportional payoff is for four Deuces and a Joker which is the primary Jackpot for the Deuces and Joker Wild game. Because of this non-proportional payout, when you are playing for real money the rule is always play it full or don't play it at all. What this means is that if you are playing one coin each hand on a $1.00 machine, you would be better off moving to a quarter machine and playing five quarters per hand. Your investment per game would only increase from $1.00 to $1.25. Similarly, if $1.25 is beyond your budget, play five coins on a nickel machine for a total per-hand investment of 25 cents rather than playing one coin on a quarter machine for each hand. By playing a machine at less than the full complement of coins (units in CFSPoker), you are giving the house an advantage they don't deserve. ═══ 10.45. Progressive contribution ═══ Progressive contribution is the percentage of the amount played on a machine or group of machines which is added to the base-level Jackpot. The progressive contribution varies by machine, game type, casino, and many other factors. It can be as low as a fraction of one percent on the low end and can be as high as one percent. ═══ 10.46. Progressive Jackpot ═══ A progressive Jackpot is a Jackpot that increases in some proportion to the amount of play on a single or group machines (known as a link). The portion of the amount played that is applied to a progressive Jackpot is known as the progressive contribution. ═══ 10.47. Quit Pushbutton ═══ The Quit pushbutton is used to exit the game. Depending on the Show statistics on exit setting, you will either go to the Statistics screen or the game will terminate. The Quit pushbutton can be activated with mouse button 1 or the Q key on the keyboard (underlined on the pushbutton). Note: The Quit, Bet 1 Unit, and Bet Max Units pushbuttons are enabled which is indicated by their color in comparison to the Deal / Draw pushbutton which is disabled. The Quit pushbutton has the focus which is indicated in the above example by the color blue. ═══ 10.48. Registration Instructions ═══ You may have reached this panel because your credits have reached a particular milestone (this can occur only once per session). If so, this is just a reminder. will exit this program and return you to the game. CFSPoker is distributed with 1,000 credits. If your credits diminish to zero, you must purchase a CFSPoker key to re-enable the game. Re-installing the game will not circumvent this. The following panel contains an order form that you can print and send to C F S Nevada, Inc. to order a CFSPoker key. (Press the Forward pushbutton if you are viewing this with the OS/2 IPF facility). Orders may be placed by phone, FAX, or secure Internet E-mail (if our secure server is operational). Select the Forward pushbutton and then the Print pushbutton, located at the bottom of this window, to print the form. Be sure you only print "This Section" (the default). If you got to this panel from playing CFSPoker, you can return to the game by closing this program (). The retail price of a CFSPoker key is $34.95 (USD) per system. Acceptable forms of payment include: credit cards - MasterCard, Visa, Discover, and American Express; or a check payable C F S Nevada, Inc. in US dollars and drawn on a US bank. Credit card numbers should NOT be sent via the Internet unless our secure server is operational and you are running a secure client; however, credit card orders can securely be FAXed or E-mailed via CompuServe to our CompuServe E-mail addresses shown on the order form. All orders must include your postal mailing address (same as credit card billing address). Warning!: Any attempt to defeat the integrity of CFSPoker or any of its components will render the program inoperable and will necessitate reinstallation of the program. User changes to the CFSPoker.INI file are not allowed until a valid CFSPoker.KEY has has been installed. ═══ 10.48.1. Registration Order Form ═══ C F S Nevada, Inc. 953 E. Sahara Avenue, Suite 9B Las Vegas, Nevada 89104-3012 Voice: +1-702-732-9616 FAX: +1-702-732-3847 CompuServe: 71154,2002 E-mail: CFSPoker@cfsrexx.com Name: ________________________________________________________________________________________ Company: _____________________________________________________________________________________ Address: ______________________________________________________________________________________ ______________________________________________________________________________________ City, State, Zip, Country: __________________________________________________________________________ Credit Card (circle): M/C Visa Discover Amex #________ ________ ________ ________ Exp: _____/_____ Voice: ________________ E-mail: ___________________________________________ FAX: ________________ The name on this order form must match the name on the credit card. The retail price of a CFSPoker key is $34.95 (USD) per system. Acceptable forms of payment include: credit cards - MasterCard, Visa, Discover, and American Express; or a check payable C F S Nevada, Inc. in US dollars and drawn on a US bank. Credit card numbers should NOT be sent via the Internet unless our secure server is operational and you are running a secure client; however, credit card orders can securely be FAXed or E-mailed via CompuServe to our CompuServe E-mail addresses shown on the order form. All orders must include your postal mailing address (same as credit card billing address). Credit card orders from the following states must include the appropriate sales or use tax: NV, PA. ═══ 10.49. Rank ═══ Rank applies to individual card values as well as hand values. ═══ 10.49.1. Card rank ═══ The cards in a 52 card deck are ranked from 2 through King with an Ace being used as either lower than a 2 or higher than a King - at the players discretion. With video poker, all suits have the same value unless an individual casino chooses to make hands of one suit more valuable than the same hand in another suit. The relative position of the cards in the hand is of no consequence. ═══ 10.49.2. Hand rank ═══ Video poker hands for non-wild card games, ranked in descending order, are: Royal Flush Straight Flush 4 of a Kind Full House Flush Straight 3 of a Kind 2 Pair Jacks or better A video poker machine always pays the highest possible hand. Therefore, even though a Royal Flush is also a Straight Flush, it is always paid as a Royal Flush. While it is important that you recognize each poker hand, it is not necessary that you memorize the ranking of each hand because it appears on the video poker game screen or on a printed card attached to the front of the machine. ═══ 10.50. Redisplaying hands ═══ CFSPoker can redisplay (call back) all the hands played during the current session. If hand logging is enabled, all the hands from the current session along with all the prior hands from the log file can be redisplayed. This is particularly helpful when you are playing if you want to scroll back to see what the original dealt hand was after the hand is completed. When Redisplay hand is first selected, the current hand from the game window is shown. By continuously pressing the key, the space bar, or selecting the Redisplay hand number: pushbutton, each previous hand will be redisplayed. The hand number wraps from 1 (the oldest hand) to the most recent hand. A specific hand can be selected for redisplay by altering the value shown on the spinner object adjacent to the Redisplay hand number: pushbutton. The spinner value can be altered with the <>, <>, <+>, <->, , keys or clicking on the spinner arrows. You can exit the redisplay window and return to the game via the Return to game pushbutton or the key. Note: Certain OS/2 fix packs, notably XR_W017 (Fix Pack 17), prevent the spinner arrows from passing the change back to the program. This error negates the function of the spinbutton object. Therefore, with this error present, you can only redisplay hands sequentially, in reverse, from the most recent hand to the oldest hand. Wrapping from the oldest to the newest hand will still occur. ═══ 10.51. REXXLIB version conflict ═══ If this panel appears as a result of running CFSPoker or its installation program, the version of REXXLIB.DLL that is already registered on your system is obsolete - it doesn't support the PMQuerySysValue() function. This function was added to REXXLIB.DLL in September, 1995 and is required by CFSPoker. If the obsolete copy of REXXLIB is located in a directory named in your LIBPATH in CONFIG.SYS, there is a tool available on our FTP server which will help you locate the conflict. LISTDLL will create an ASCII file of all of the DLLs that are addressable on your system, at the same time indicating any conflicts that exist. The tool is available from our Web site at http://www.cfsrexx.com on the REXX Related Files page. It is also available from our FTP server via anonymous FTP at ftp.cfsrexx.com/pub/listdll.zip. If the obsolete copy of REXXLIB is not located via your LIBPATH, it is contained in the startup directory of the program that is using it. Use the Find facility located on every object's popup menu to locate all of the copies of REXXLIB.DLL on your system. If you have licensed the use of REXXLIB from its owner - Quercus Systems http://www.quercus-sys.com, you should contact them for the latest version. If the old version is an unlicensed copy of REXXLIB.DLL, please license it with Quercus Systems. They can be reached at: Quercus Systems P.O. Box 2157 Saratoga, CA 95070 408-867-REXX (voice) 408-867-7489 (FAX) 408-867-7488 (BBS) CIS, PCVENA, Sec 11 (Charles Daney 75300,2450) http://www.quercus-sys.com The copy of REXXLIB.DLL which is contained in the CFSPoker package is distributed without additional charge with the expressed permission of Quercus Systems. Its unlicensed use is intended exclusively with programs written and distributed by C F S Nevada, Inc. ═══ 10.52. Royal Flush ═══ A Royal Flush contains the Ace, King, Queen, Jack, and Ten of the same suit in any order. A Royal Flush is the highest ranking hand in all variations of video poker with the exception of Deuces and Joker Wild where it is surpassed by four Deuces and a Joker. Royal Flush example Note: Some machines are setup to pay an additional premium if the cards in a Royal Flush are in sequence, either forward or backward. These hands are known as reversible or either way Royal Flushes. For example: 10 J Q K A or A K Q J 10 When you make a Royal Flush on CFSPoker a file, CFSRoyal.DAT, is created in the directory where CFSPoker was installed. To receive any promotional bonus awards in effect at the time the Royal Flush is made (see http://www.cfsrexx.com), the file must be sent to C F S Nevada, Inc. via postal mail on diskette at: 953 E. Sahara Avenue, Suite 9B Las Vegas, Nevada 89104-3012 Voice: +1-702-732-9616 FAX: +1-702-732-3847 CompuServe: 71154,2002 E-mail: CFSPoker@cfsrexx.com or as a binary file via Compuserve E-mail to the CompuServe address shown above, or it can be renamed and uploaded, via anonymous FTP as a binary file, to ftp.cfsrexx.com/incoming. It must be transferred as a binary file. UUencoded files will not be accepted. If you are going to upload the file to C F S Nevada, Inc.'s FTP server, please be sure to rename it to a file name of your choice so that it will not conflict with any other Royal Flush files present in the incoming directory or yours may be lost. The file name may be any number of characters up to 50 and may contain mixed case alphabetic characters and numbers. Note: This file is overwritten with updated information each time a Royal Flush is made. ═══ 10.53. Sound notebook page ═══ The sound notebook page provides access to a number of sound-related functions:  Select the PC speaker for keyboard clicks (if deal speed is set to greater than 0) and MMPM for playing .WAV files.  Use only the PC speaker and prevent .WAV files from being played.  Disable all sound. The slider allows you to set the volume of your sound card. The first time that you open the Sound page of the Configuration Settings notebook, the slider is set to the sound level established by the Sound Level settings in your OS/2 System Setup. The sound card that was identified by the OS/2 MMPM facility is listed along with a pushbutton that plays all the CFSPoker sound files in rotation so that you can select a comfortable volume level. The Test Volume pushbutton can be used to play all the sound files played by CFSPoker (if your computer is equipped with a sound card). Note: The Sound notebook page can be closed without waiting for the sound files to finish playing after selecting Test Volume. ═══ Spin button failure with FP17 ═══ With certain OS/2 Fix Packs installed, VX-REXX spinbuttons fail to notify the parent program of a change in the spinbutton value. This makes selection of a specific hand number during hand redisplay impossible. Note: This is not a fault of CFSPoker nor is there any way to program around this object failure. ═══ 10.54. Statistical presentation ═══ A statistical presentation can be displayed on demand, and optionally is shown when quitting the game. This statistical display is accessible on demand from the Game Information entry in the Help & Info popup. It is also displayed when quitting the game unless the Show statistics on exit option has been disabled. ═══ 10.55. Straight ═══ A Straight contains any five consecutive cards by rank. The cards can appear in any order. Straight example Note: An Ace can be played as either a low card or a high card. When playing a wild card game, any wild card can be used in place of any other non-wild card to make a Straight. ═══ 10.56. Straight Flush ═══ A Straight Flush contains any five consecutive cards of the same suit except for the Ace-high hands (which are the four possible Royal Flushes). The cards can appear in any order. Straight flush example Note: An Ace can be played as either a low card or a high card. When playing a wild card game, any wild card can be used in place of any other non-wild card to make a Straight Flush. ═══ 10.57. Status Line ═══ The game status line identifies a paying hand which is dealt or specifies Game Over! when a hand is completed. ═══ 10.58. Title bar ═══ The title bar is divided in four areas:  The top left corner can be used to terminate CFSPoker. When the game is ended in this manner, rather than using the Quit pushbutton, you are prompted about quitting the game without saving the current game settings and credits as would normally occur if you selected Quit.  The title of the game you are playing. This changes when you select a different game.  The hide button can be used to hide the game window without affecting the game.  The icon on the right side of the title bar can be used to maximize the game window to full-screen or normalize it to less than full-screen. ═══ 10.59. Units ═══ Units is the term used throughout CFSPoker to denote the smallest wagering amount per hand. It is the equivalent of coins in a casino video poker machine. With CFSPoker, you can accumulate negative credits whereas in a video poker machine when you reach 0 credits you have to put in more money. Video poker machines are available in most major casinos in denominations ranging from 5 cent units to $5.00 units with intermediate steps of $0.25 and $1.00. Some of the larger casinos in Nevada and Atlantic City offer video poker in denominational units of $50.00 and $100.00. These larger machines frequently have a three coin per play maximum bet rather than the typical five coin maximum of the smaller denomination machines. There are also some nickel machines in Las Vegas, generally in the downtown area, that have a maximum per-hand wager of ten units. ═══ 10.60. Wild cards ═══ Wild cards, usually Deuces or a Joker, can take the place of any other unused, non-wild card in the deck to complete the ranking of a hand. Wild cards can also be used as imaginary cards of any value to complete a 5 of a Kind hand. While the presence of wild cards makes it easier to make a higher hand, the payoff for most corresponding hands on wild card games is lower than on non-wild card games. ═══ ═══ ANSI character set showing both the hexadecimal and character representation: 20= 21=! 22=" 23=# 24=$ 25=% 26=& 27=' 28=( 29=) 2A=* 2B=+ 2C=, 2D=- 2E=. 2F=/ 30=0 31=1 32=2 33=3 34=4 35=5 36=6 37=7 38=8 39=9 3A=: 3B=; 3C=< 3D== 3E=> 3F=? 40=@ 41=A 42=B 43=C 44=D 45=E 46=F 47=G 48=H 49=I 4A=J 4B=K 4C=L 4D=M 4E=N 4F=O 50=P 51=Q 52=R 53=S 54=T 55=U 56=V 57=W 58=X 59=Y 5A=Z 5B=[ 5C=\ 5D=] 5E=^ 5F=_ 60=` 61=a 62=b 63=c 64=d 65=e 66=f 67=g 68=h 69=i 6A=j 6B=k 6C=l 6D=m 6E=n 6F=o 70=p 71=q 72=r 73=s 74=t 75=u 76=v 77=w 78=x 79=y 7A=z 7B={ 7C=| 7D=} 7E=~ 7F= ═══ ═══ The wild card face characters may be any combination of: 2 3 4 5 6 7 8 9 T J Q K A 0 Note: T is used to represent 10, 0 is the Joker.